Here's a 3D vignette of a magical stone tunnel in a mossy forest setting. On this project I explored creating a painterly/brush-stroked texture style. I used Substance Painter to make the textures, utilizing slope filters and procedural masks for everything. I made the trees with Treeit and added a custom leaf texture to make them look more game-like. I had a lot of fun with this project doing my best to keep it small and concise!