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Nicholas Dimas
Nicholas Dimas
3D Look Dev Artist
Madison, United States

Summary

Hi I'm Nick, a 3D Artist who models and textures for environments. I have a background working as a freelance 3D Generalist in a variety of industries including technology, advertising, and sports. Currently I'm following my passion and growing my skills in game environment art.

Skills

Shading3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingCharacter DesignSet Design

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Blender
Blender
ZBrush
ZBrush
Nomad Sculpt
Nomad Sculpt

Reel

Experience

  • 3D Generalist at HOPR
    New York, NY (Remote), United States of America
    November 2022 - December 2022

    Modeled, textured, and set dressed AR face-filter background environments in various themes (Jurassic, Beach, Cyberpunk). Also modeled and textured for a 3D animated promo for Google's Chrome Dev Summit.

  • 3D Generalist at Hornet
    New York, NY (Remote), United States of America
    August 2022 - September 2022

    Textured stylized 3D characters for Kroger's Thanksgiving commercial, as well as posed characters for print.

  • 3D Generalist at BioDigital
    New York, NY (Remote), United States of America
    November 2021 - December 2021

  • 3D Specialist at Second Spectrum
    Los Angeles, CA, United States of America
    December 2019 - September 2020

    Created 3D motion designs and characters for Augmented Reality integration on live NBA and MLS streams. Working from 2D concepts, I modeled, rigged, and animated assets in Maya. I then optimized and tested assets for use in our proprietary real-time software. Bridging clear communication between 2D artists and software programmers on opposite ends of our pipeline was a key role of mine.