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Space Vessel Hallway

Here's a sci-fi environment I made using a single trimsheet texture and modular modeling techniques. The project was lit with UE5's Lumen. This was my first time using a trimsheet modular workflow and I honestly had a blast because once I had the trimsheet built it really made modeling the set feel like playing with legos. I'm looking forward to taking what I learned here and putting it into my next project!

Shot of hall without sunglight beaming through.

Shot of hall without sunglight beaming through.

Different lighting set up with some volumetrics and a blue sky.

Different lighting set up with some volumetrics and a blue sky.

More shots of the ship in the sky rather than outer space.

More shots of the ship in the sky rather than outer space.

Wireframe of base model with and without textures.

Wireframe of base model with and without textures.

Here's two angles of the hallway elbow piece (wireframe)

Here's two angles of the hallway elbow piece (wireframe)

Wireframe with texture

Wireframe with texture

Texture used on everything besides the windows

Texture used on everything besides the windows